FR Raze RUST
Europe
| NO LIMIT | X20 | Weekly | Mymini | LOOT+
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC Server admin? Sign in with Steam to claim this server.
93 ms · Chicago
Jitter 0.7 ms
Last checked 7 m ago
0 / 200 players
Procedural Map
20x 57 days live Avg ping 94.5 ms Avg jitter 2 ms Wipe cycle 6.4 ±8.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 164.132.206.82:28075
First seen 07.08.2026
Last wipe: (66 d ago)
| Wiped | Days since previous |
|---|---|
| 7.1 | |
| 7 | |
| 6.6 | |
| 7.4 | |
| 7.1 | |
| 28.7 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Oct 1 · 20:38 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
📅 Wipe Schedule:
• Wipes the 1st Thursday of the month at 18:30 UTC (Forced Wipe)
• Wipes the 2nd, 3rd & 4th Thursday of the month at 17:00 UTC
- Last Wipe: 24.09 17:00 UTC — Type: Map Wipe
- Next Wipe: 24.09 17:00 UTC (Today) — Type: Map Wipe
20x loot, 20x stack, Instant Craft, Respawn rapide (60s) — le format le plus arcade de la gamme, pensé pour enchaîner les fights sans traîner en base.
🏠 Home & TPR, Kits avancés, Sac à dos agrandi
🎨 Skins gratuits débloqués — personnalise ton style
🛡️ Modération active, anti-abus (limites TC / tourelles / lits)
💬 Discord : discord.gg/MmvXmcWcWH
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 |
Europe
| NO LIMIT | X20 | Weekly | Mymini | LOOT+
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo
5/200
Last checked 4 m ago
Wiped 19 d ago
20x AndysolAM
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.