
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 1 m ago
Wiped 3 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
4 / 150 players
Custom Map
30 days live Avg ping 112.1 ms Avg jitter 5.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.90.90.95:28005
First seen 04.09.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Free kits. Full boom. Zero grind.
Pick an arena, choose attacker or defender, raid.
Every base on its own island. Instant respawn.
Starter shacks → clan bases → VIP arenas.
No farming, no BPs, no wipes.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 4 | |
| Online | 109 ms | 4 | |
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| Online | 115 ms | 4 | |
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| Online | 109 ms | 4 | |
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| Online | 115 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 4 | |
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| Online | 109 ms | 4 | |
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| Online | 122 ms | 4 | |
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| Online | 115 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 4 | |
| Online | 109 ms | 4 | |
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| Online | 109 ms | 4 | |
| Online | 115 ms | 4 |

Europe
SOON
0/24
Last checked 1 m ago
Wiped 3 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.