[EU] SINMAS CREATIVO | SANDBOX | BUILD | banner

[EU] SINMAS CREATIVO | SANDBOX | BUILD |

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95 ms · Chicago

Jitter 1.4 ms

Last checked 3 m ago

1 / 50 players

Custom Map

57 days live Avg ping 95.6 ms Avg jitter 2.6 ms Wipe halving: 1 days Wipe cycle 14 ±11.7 days

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Connect: 37.187.132.91:28015

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
25.7
2.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 14 Oct 1 · 17:23 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe051015Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

SINMAS CREATIVO - CONSTRUYE SIN LIMITES

- ESPANOL
- Tu imaginacion es el unico limite
- Parcelas privadas para construir
- Construccion y recursos SIN COSTE
- Noclip + Modo Dios + herramientas creativas
- Guarda, carga y comparte tus construcciones
- Sistema de construccion y edicion avanzada
- Sin decay - Sin NPC - Sin animales - Sin eventos
- Dia permanente y mundo optimizado para construir
- Ideal para bases, electricidad, industrial y pruebas

- ENGLISH
- Your imagination is the only limit
- Private building plots
- FREE building and resources
- Noclip + God Mode + creative tools
- Save, load and share your creations
- Advanced building and editing tools
- No decay - No NPCs - No animals - No events
- Permanent daylight and a world optimized for building
- Perfect for bases, electricity, industrial systems and testing

- CREA - CONSTRUYE - EXPERIMENTA | CREATE - BUILD - EXPERIMENT

Ping history from Chicago

101.7ms94msSep 3Oct 3

Jitter history

4.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 95 ms 1
Online 93 ms 0
Online 95 ms 0
Online 95 ms 0
Online 95 ms 0
Online 96 ms 1
Online 96 ms 1
Online 94 ms 1
Online 94 ms 2
Online 94 ms 2
Online 95 ms 1
Online 94 ms 1
Online 95 ms 1
Online 95 ms 0
Online 94 ms 0
Online 94 ms 0
Online 95 ms 3
Online 96 ms 4
Online 94 ms 8
Online 96 ms 2
Online 95 ms 14
Online 94 ms 3
Online 95 ms 1
Online 94 ms 3
Online 95 ms 0
Online 93 ms 0
Online 94 ms 0
Online 95 ms 0
Online 95 ms 1
Online 96 ms 1
Online 94 ms 2
Online 94 ms 0
Online 96 ms 0
Online 95 ms 0
Online 95 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 1
Online 96 ms 0
Online 96 ms 0
Online 97 ms 0
Online 95 ms 0
Online 94 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 0

Other servers in France (low ping)

Server | Vanilla | Weekly

0/50

Last checked 6 m ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter2.1 ms

Rust Home

Europe

0/50

Last checked 1 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.