
0/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[EU] SINMAS CREATIVO | SANDBOX | BUILD | Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Jitter 1.4 ms
Last checked 3 m ago
1 / 50 players
Custom Map
57 days live Avg ping 95.6 ms Avg jitter 2.6 ms Wipe halving: 1 days Wipe cycle 14 ±11.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.187.132.91:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 25.7 | |
| 2.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Oct 1 · 17:23 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
SINMAS CREATIVO - CONSTRUYE SIN LIMITES
- ESPANOL
- Tu imaginacion es el unico limite
- Parcelas privadas para construir
- Construccion y recursos SIN COSTE
- Noclip + Modo Dios + herramientas creativas
- Guarda, carga y comparte tus construcciones
- Sistema de construccion y edicion avanzada
- Sin decay - Sin NPC - Sin animales - Sin eventos
- Dia permanente y mundo optimizado para construir
- Ideal para bases, electricidad, industrial y pruebas
- ENGLISH
- Your imagination is the only limit
- Private building plots
- FREE building and resources
- Noclip + God Mode + creative tools
- Save, load and share your creations
- Advanced building and editing tools
- No decay - No NPCs - No animals - No events
- Permanent daylight and a world optimized for building
- Perfect for bases, electricity, industrial systems and testing
- CREA - CONSTRUYE - EXPERIMENTA | CREATE - BUILD - EXPERIMENT
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 1 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 2 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 3 | |
| Online | 96 ms | 4 | |
| Online | 94 ms | 8 | |
| Online | 96 ms | 2 | |
| Online | 95 ms | 14 | |
| Online | 94 ms | 3 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 3 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 94 ms | 2 | |
| Online | 94 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 |

0/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.