
0/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
32 / 100 players
Procedural Map
57 days live Avg ping 95.5 ms Avg jitter 2.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 54.36.126.28:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 50 Sep 6 Median daily peak 25.5 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenue sur notre serveur full pve , passez sur discord ou notre site internet pour plus d'informations! bon jeu !
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 25 | |
| Online | 94 ms | 25 | |
| Online | 95 ms | 21 | |
| Online | 94 ms | 5 | |
| Online | 94 ms | 1 | |
| Online | 95 ms | 5 | |
| Online | 96 ms | 21 | |
| Online | 95 ms | 32 | |
| Online | 95 ms | 27 | |
| Online | 94 ms | 20 | |
| Online | 95 ms | 14 | |
| Online | 94 ms | 14 | |
| Online | 94 ms | 11 | |
| Online | 94 ms | 7 | |
| Online | 94 ms | 5 | |
| Online | 95 ms | 5 | |
| Online | 95 ms | 3 | |
| Online | 95 ms | 12 | |
| Online | 94 ms | 23 | |
| Online | 97 ms | 3 | |
| Online | 95 ms | 5 | |
| Online | 94 ms | 3 | |
| Online | 95 ms | 3 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 5 | |
| Online | 95 ms | 10 | |
| Online | 95 ms | 5 | |
| Online | 94 ms | 5 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 3 | |
| Online | 94 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 95 ms | 2 | |
| Online | 96 ms | 4 | |
| Online | 95 ms | 9 | |
| Online | 95 ms | 8 | |
| Online | 94 ms | 4 | |
| Online | 94 ms | 5 | |
| Online | 96 ms | 3 | |
| Online | 94 ms | 3 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 16 | |
| Online | 94 ms | 9 |

0/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 26 s ago
Wiped 1 d ago
Procedural Map


Europe
X2 / SOLO / DUO
0/100
Last checked 3 s ago
Wiped 20 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.