[EU] Dirty Gofer Vanilla | 2x | Town | No puzzles | Quarries banner

[EU] Dirty Gofer Vanilla | 2x | Town | No puzzles | Quarries

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94 ms · Chicago

Jitter 0.7 ms

Last checked 3 m ago

0 / 50 players

Procedural Map

2x 57 days live Avg ping 94.5 ms Avg jitter 2 ms Wipe cycle 17.3 ±4.8 days

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Connect: 51.68.234.17:28090

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
15.6
12.4
23.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Aug 7 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipeWipeForce wipe01Aug 7Oct 3

57 full · 1 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Dirty Gofer Vanilla is the original Rust server created by Dirty Gofer back in 2017, and it's still alive today for our EU/UK players! With monument puzzles removed, the server brings back the classic mining experience with old school mining quarries and oil pump jacks, along with a 2x gather rate to speed up resource collection. A custom-built staff town automatically spawns in various locations around the island, serving as unique hubs for players. Plus, playtime ranks—Regular (5 hrs), Pro (20 hrs), and Trusted (50 hrs)—unlock kits that let you redeem simple tools and weapons over time, including rewards like the eoka pistol and, at Trusted rank, the waterpipe shotgun. Enjoy a nostalgic yet evolving gameplay experience!

Map wipe is only on forced update - once a month
Please behave in a mature manner. Trolls, griefers, and toxic players are not welcome. Server rules: https://www.dirtygoferyt.com/rules

Ping history from Chicago

98.7ms93msSep 3Oct 3

Jitter history

3.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 0
Online 96 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 96 ms 0
Online 93 ms 0
Online 95 ms 0
Online 95 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0

Other 2x servers in France (low ping)

X2 / SOLO / DUO

0/100

Last checked 4 m ago

Wiped 21 h ago

2x GatherMax 27 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME

0/77

Last checked 4 m ago

Wiped 1 d ago

2x GatherVanilla

Custom Map

90 ms· Chicago

Jitter0.7 ms

ONLY - 2X - 50% UPKEEP

0/100

Last checked 49 s ago

Wiped 23 h ago

2x GatherMax 11 avg wipe peakVanilla

Procedural Map

90 ms· Chicago

Jitter2.8 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.