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Molas Rustgrotte

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Offline

Last checked 35 m ago

0 / 500 players

Procedural Map

29 days live Avg ping 175.1 ms Avg jitter 84.4 ms Wipe cycle 9.7 ±10.6 days

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Connect: 176.57.171.141:29515

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First seen 04.09.2026

Next wipe: High confidence

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
1.6
2.9
24.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 4 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipe012Sep 4Oct 3

16 full · 0 partial · 14 offline · 61 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Family Affairs - Deutscher PVE-Server

- Kein Raiden.
- Kein PvP.
- Nur Rust, wie es Spass macht.

Du willst Rust geniessen, ohne Angst vor Raids oder Killern? Bei uns kann niemand deine Base raiden und niemand kann dich als Spieler toeten - dein Loot und dein Fortschritt sind zu 100% sicher. Jeder ist willkommen, egal ob Neuling oder erfahrener Survivor.

Sicherheit geht vor
- Kein Raiden - deine Base bleibt deine Base
- Kein Spieler-PvP - friedliches Miteinander
- Anfaengerfreundlich - faire NPC-Balance an Monumenten

Bauen ohne Grenzen
- Minimaler Upkeep
- Keller bauen moeglich

Abwechslung pur
- Custom Monumente & Karten
- Events: Airfield, Hafen, Convoy, Karawanen u.v.m.

Wipe-Zyklus
- Monatlich - jeden 1. Donnerstag im Monat, ca. 20 Uhr

Community
- Discord: Yjk6STrbw2
- IP: 176.57.169.110:29315

Ping history from Chicago

234.4ms98msSep 4Oct 3

Jitter history

106.1ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 98 ms 0
Online 182 ms 0
Online 191 ms 0
Online 144 ms 0
Online 218 ms 1
Online 106 ms 0
Online 108 ms 0
Online 98 ms 2
Online 112 ms 0
Online 105 ms 1
Online 128 ms 0
Online — 0
Online 106 ms 0
Online 116 ms 0
Online 176 ms 0
Online 403 ms 0
Online 167 ms 0
Online 369 ms 1
Online — 1
Online 100 ms 1
Online 220 ms 1
Online 273 ms 1
Online 180 ms 1
Online 194 ms 1
Online 130 ms 1
Online 154 ms 1
Online 171 ms 1
Online 172 ms 1
Online 334 ms 1
Online 140 ms 1
Online 126 ms 1
Online 118 ms 1
Online 99 ms 0
Online 148 ms 0
Online 129 ms 0
Online 235 ms 0
Online 124 ms 0
Online 368 ms 0
Online 353 ms 0
Online 187 ms 0
Online 168 ms 0
Online 168 ms 0
Online 144 ms 0
Online 234 ms 0
Online 287 ms 0
Online 192 ms 0
Online 172 ms 0
Online 140 ms 0
Online 128 ms 0
Online 137 ms 0

Other servers in Germany (low ping)

0/52

Last checked 43 s ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 5 m ago

Wiped 6 h ago

2% elapsed98% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.