
Molas Rustgrotte
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 35 m ago
0 / 500 players
Procedural Map
29 days live Avg ping 175.1 ms Avg jitter 84.4 ms Wipe cycle 9.7 ±10.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 176.57.171.141:29515
First seen 04.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.6 | |
| 2.9 | |
| 24.6 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 14 offline · 61 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 3
- Oct 1
- Sep 28
- Sep 4
Server info
Family Affairs - Deutscher PVE-Server
- Kein Raiden.
- Kein PvP.
- Nur Rust, wie es Spass macht.
Du willst Rust geniessen, ohne Angst vor Raids oder Killern? Bei uns kann niemand deine Base raiden und niemand kann dich als Spieler toeten - dein Loot und dein Fortschritt sind zu 100% sicher. Jeder ist willkommen, egal ob Neuling oder erfahrener Survivor.
Sicherheit geht vor
- Kein Raiden - deine Base bleibt deine Base
- Kein Spieler-PvP - friedliches Miteinander
- Anfaengerfreundlich - faire NPC-Balance an Monumenten
Bauen ohne Grenzen
- Minimaler Upkeep
- Keller bauen moeglich
Abwechslung pur
- Custom Monumente & Karten
- Events: Airfield, Hafen, Convoy, Karawanen u.v.m.
Wipe-Zyklus
- Monatlich - jeden 1. Donnerstag im Monat, ca. 20 Uhr
Community
- Discord: Yjk6STrbw2
- IP: 176.57.169.110:29315
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 98 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 218 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 98 ms | 2 | |
| Online | 112 ms | 0 | |
| Online | 105 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | — | 0 | |
| Online | 106 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 176 ms | 0 | |
| Online | 403 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 369 ms | 1 | |
| Online | — | 1 | |
| Online | 100 ms | 1 | |
| Online | 220 ms | 1 | |
| Online | 273 ms | 1 | |
| Online | 180 ms | 1 | |
| Online | 194 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 154 ms | 1 | |
| Online | 171 ms | 1 | |
| Online | 172 ms | 1 | |
| Online | 334 ms | 1 | |
| Online | 140 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 118 ms | 1 | |
| Online | 99 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 368 ms | 0 | |
| Online | 353 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 287 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 137 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.