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Rip Rust - EU 10x | SOLO Only | Kits | Shop

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Offline

Last checked 2 m ago

2 / 100 players

Custom Map

10x Max 1 29 days live Avg ping 102 ms Avg jitter 3.1 ms Wipe cycle 2.7 ±1 days

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Connect: 151.241.103.169:28015

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First seen 04.09.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
2.2
4
3
2.9
1.1
3
4
1.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 203 Sep 15 · 21:35 UTC Median daily peak 9 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeForce wipe050100150200250Sep 4Oct 1

28 full · 0 partial · 2 offline · 61 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01020304050

Server info

WELCOME TO RIP RUST 10X SOLO ONLY
Map Size 4500, Max Team 1, No Alliances

Wipe Times
14:00 GMT Tuesday and Friday
RP Wipe Every Monthly Forced Wipe.

Completely Free Server. No Admins, No ChatMods, Free Speech And No Chat Rules.
We Do Not Interfere With Raiding, Stealing, Camping, Scamming, PvP, Or In-Game Rivalries.
No Alliances Allowed. Do Not Team, Share Resources, Or Fight Together Outside Your 8-Man Team.

The Only Zero-Tolerance Rule Is Cheating.
No Hacks, Scripts, Injectors, Third-Party Cheats, Exploit Abuse, Anti-Cheat Bypasses, Or Ban Evasion.
Confirmed Cheaters Will Be Permanently Banned.

Modded
Kits, Shop, Skinbox, Teleport, Cases, Trade, Mini, Remove Tool, Bgrade, RP System, Autodoors, Furnace Splitter, Base Upgrade, Base Repair, Leaderboards, Sort Box, Custom Anti Cheat, Automatic Teaming Detection, Etc.

Ping history from Chicago

106.8ms99.5msSep 4Oct 1

Jitter history

4ms0msSep 4Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 102 ms 4
Online 111 ms 3
Online 100 ms 3
Online 98 ms 0
Online 100 ms 0
Online 99 ms 3
Online 101 ms 4
Online 104 ms 3
Online 105 ms 4
Online 100 ms 4
Online 99 ms 4
Online 100 ms 2
Online 100 ms 0
Online 101 ms 0
Online 105 ms 0
Online 100 ms 2
Online 99 ms 2
Online 100 ms 2
Online 99 ms 1
Online 100 ms 4
Online 100 ms 6
Online 102 ms 5
Online 101 ms 1
Online 102 ms 0
Online 100 ms 0
Online 99 ms 0
Online 100 ms 0
Online 99 ms 0
Online 99 ms 1
Online 102 ms 1
Online 99 ms 4
Online 102 ms 1
Online 99 ms 1
Online 102 ms 1
Online 99 ms 1
Online 101 ms 2
Online 103 ms 4
Online 103 ms 5
Online 101 ms 5
Online 99 ms 7
Online 102 ms 12
Online 100 ms 6
Online 100 ms 6
Online 102 ms 3
Online 102 ms 3
Online 99 ms 1
Online 107 ms 1
Online 99 ms 2
Online 105 ms 6
Online 99 ms 7

Other 10x servers in Germany (low ping)

Pve+|Custom Weapon|Gold Scrap|Bosses

8/100

Last checked 3 m ago

Wiped 2 d ago

10x Gather12 avg wipe peakVanilla

Custom Map

97 ms· Chicago

|3MAX|WIPE 24.08|KITS|SHOP|FREEVIP

0/300

Last checked 7 m ago

Wiped 37 d ago

10x GatherVanilla

Procedural Map

97 ms· Chicago

No BPs [Loot++|Events|MyMini|Shop]

233/175

Last checked 12 s ago

Wiped 1 d ago

10x Gather46 avg wipe peakVanilla

99 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.