
A-42 - Helicopter / Minicopter Training
Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Jitter 0.7 ms
Last checked 2 m ago
3 / 42 players
Custom Map
58 days live Avg ping 94.5 ms Avg jitter 1.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.187.135.158:28015
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 34 Oct 1 · 17:30 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Welcome to the ultimate helicopter playground!
Looking for the perfect place to master the skies? We’ve got you covered. Our server is fully equipped with everything you need to level up your flying skills, pull off insane stunts, and race your friends.
What we offer:
- Easy Training: The best environment to practice and master every helicopter.
- High-Speed Races: Test your reaction times and compete for the fastest lap.
- Stunt Ramps: Go full daredevil with custom ramps built for epic tricks.
- And so much more!
Hop in, grab a helikopter, and show us what you've got!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 3 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 5 | |
| Online | 94 ms | 3 | |
| Online | 95 ms | 6 | |
| Online | 93 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 1 | |
| Online | 94 ms | 6 | |
| Online | 95 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 95 ms | 5 | |
| Online | 94 ms | 4 | |
| Online | 95 ms | 3 | |
| Online | 93 ms | 2 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 2 | |
| Online | 96 ms | 2 | |
| Online | 93 ms | 6 | |
| Online | 95 ms | 5 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 7 | |
| Online | 93 ms | 3 | |
| Online | 95 ms | 22 | |
| Online | 96 ms | 17 | |
| Online | 95 ms | 8 | |
| Online | 93 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 10 | |
| Online | 94 ms | 11 | |
| Online | 93 ms | 12 | |
| Online | 93 ms | 13 | |
| Online | 94 ms | 14 | |
| Online | 95 ms | 4 | |
| Online | 95 ms | 3 | |
| Online | 93 ms | 3 | |
| Online | 93 ms | 4 | |
| Online | 95 ms | 3 | |
| Online | 93 ms | 10 | |
| Online | 94 ms | 7 | |
| Online | 93 ms | 6 | |
| Online | 94 ms | 7 | |
| Online | 94 ms | 12 | |
| Online | 93 ms | 4 | |
| Online | 95 ms | 4 | |
| Online | 94 ms | 3 | |
| Online | 93 ms | 2 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.