
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map
SuperNatural - US OneGrid | 2x Quad | Small One Grid Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
0 / 50 players
Custom Map
2x Max 4 29 days live Wipe halving: 14 days Wipe cycle 1 ±1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.98.74:28025
First seen 04.09.2026
Last wipe: (15 d ago)
| Wiped | Days since previous |
|---|---|
| 2.8 | |
| 1.8 | |
| 1.3 | |
| 1 | |
| 0.9 | |
| 1.1 | |
| 3.8 | |
| 1.3 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1.7 | |
| 1.9 | |
| 1.3 | |
| 0 | |
| 0.9 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 14 · 01:22 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Custom Supernatural Map | 2x Quad | Small One Grid
Thursday Map Wipes @ 2PM EST
Force Wipe at 2PM EST | Thursday end of Month
Make sure to join the Supernatural Discord | https://discord.gg/Q2DaVw4KHt
24/7 Admin Support | Custom map
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 10 | |
| Online | — | 8 | |
| Online | — | 1 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
1/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.