
0/200
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
104 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
0 / 200 players
Procedural Map
57 days live Avg ping 107.1 ms Avg jitter 2.4 ms Wipe cycle 9.3 ±6.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.32.14.213:27101
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 15.7 | |
| 11.4 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
You parachute into the match with a torch and a bandage. Land in a safe area away from other players and find a weapon before someone spots you. Stay ahead of the radiation as the map shrinks over time.
A match lasts around 15 minutes. You can play deathmatch while queued for the next match.
Discord: intoxicated.games/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 104 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 105 ms | 0 |

0/200
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 2 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.