
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
18 ms · Chicago
Last checked 3 m ago
0 / 20 players
Procedural Map
2x 29 days live Avg ping 18.2 ms Avg jitter 0.8 ms Wipe cycle 14 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 166.113.100.70:28015
First seen 03.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.4 | |
| 13.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 11 · 20:15 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
This is a casual PvE server. Maps wipe bi-weekly on the 1st and 3rd Thursday. Blueprints wipe monthly on the 1st Thursday.
- Procedural Map
- Raidable Bases Tier 3
- BotReSpawn NPCs at monuments
- Bradleys at monuments and ring road
- Backpacks
- Enhanced build hammer
- Remover tool
- Vehicle Licenses
- Can place locks on vehicles, horses, furnaces, etc.
- Craftable recyclers
- Increased recycling and crafting speed
- 2x gather rate
- Reduced upkeep with higher building grades
- Skinbox
Discord - https://discord.gg/t6dwpSBqUX
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 18 ms | 0 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
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| Online | 18 ms | 0 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
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| Online | 19 ms | 0 | |
| Online | 19 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
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| Online | 18 ms | 0 | |
| Online | 18 ms | 1 | |
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| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
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| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
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| Online | 18 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 4 m ago
Wiped 2 d ago
Dark Ages

North America
1/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.