[RU/EN] EMBER PVE X2/X3/NO RAID/KEEP LOOT/EVENTS banner

[RU/EN] EMBER PVE X2/X3/NO RAID/KEEP LOOT/EVENTS

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106 ms · Chicago

Last checked 1 m ago

1 / 40 players

Procedural Map

2x 30 days live Avg ping 102 ms Avg jitter 3.7 ms

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Connect: 45.11.18.100:28015

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First seen 03.09.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 5 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipe0123Sep 3Oct 3

31 full · 0 partial · 0 offline · 60 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Месячный PVE-сервер с долгой прогрессией.
Без PVP, рейдов и лута других игроков.
После смерти инвентарь сохраняется.
Добыча ресурсов X2 днем и X3 ночью.
Развитая система прокачки персонажа и навыков.
NPC на РТ, зомби, рейдовые базы и множество PVE-ивентов.
Квесты, достижения, контракты и Battle Pass.
Внутриигровая валюта COINS и магазин с наградами.
Наборы /kit и множество дополнительных возможностей.

Monthly wipe PVE server with long-term progression.
No PVP, no player raiding and no looting other players.
Your inventory is kept after death.
Resource gathering is X2 during the day and X3 at night.
Advanced character and skill progression system.
NPCs at monuments, zombies, raid bases and many PVE events.
Quests, achievements, contracts and Battle Pass.
Earn COINS and spend them in the in-game shop.
/Kits and many additional features.

Ping history from Chicago

106ms100msSep 3Oct 3

Jitter history

5.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 106 ms 1
Online 107 ms 0
Online 99 ms 0
Online 102 ms 0
Online 100 ms 0
Online 100 ms 0
Online 106 ms 0
Online 101 ms 0
Online 97 ms 0
Online 102 ms 1
Online 98 ms 0
Online 99 ms 0
Online 99 ms 0
Online 103 ms 0
Online 106 ms 0
Online 104 ms 0
Online 100 ms 0
Online 106 ms 0
Online 100 ms 0
Online 97 ms 0
Online 100 ms 0
Online 98 ms 0
Online 106 ms 0
Online 96 ms 0
Online 103 ms 0
Online 101 ms 0
Online 99 ms 0
Online 100 ms 0
Online 103 ms 0
Online 101 ms 0
Online 98 ms 0
Online 100 ms 0
Online 101 ms 0
Online 113 ms 0
Online 100 ms 0
Online 98 ms 0
Online 102 ms 0
Online 100 ms 0
Online 99 ms 0
Online 101 ms 0
Online 103 ms 0
Online 100 ms 0
Online 109 ms 0
Online 103 ms 0
Online 99 ms 0
Online 105 ms 0
Online 98 ms 0
Online 99 ms 0
Online 106 ms 0
Online 106 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 6 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

- X2 | Solo/Duo/Trio/Quad |

8/100

Last checked 1 m ago

Wiped 2 d ago

2x GatherMax 4Vanilla

Custom Map

95 ms· Chicago

Wiped01/10 Raids/events/Skills/dungeons

1/40

Last checked 3 m ago

Wiped 2 d ago

2x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.