
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Server admin? Sign in with Steam to claim this server.
173 ms · Chicago
Last checked 5 m ago
0 / 40 players
Custom Map
30 days live Avg ping 165.6 ms Avg jitter 15.8 ms Wipe cycle 7.6 ±4.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 222.224.192.138:28027
First seen 03.09.2026
Last wipe: (3 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.7 | |
| 11.3 | |
| 9.8 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 18 · 17:37 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 12 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 3
- Oct 1
- Sep 20
- Sep 10
Server info
Japan PvE Server Tokyo This server is currently in a 24-hour run.Please join the Discord server for more information discord discord.gg/6qtWzqrkGX Rules.No attacking or harassing players.Do not spam or overload the server.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 173 ms | 1 | |
| Online | 151 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 176 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 180 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 176 ms | 0 |
Other servers in Japan (low ping)


0/125
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.