BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit banner

BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit

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1 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

0 / 250 players

Procedural Map

2x 31 days live Avg ping 1 ms Avg jitter 0.2 ms Wipe cycle 7 ±0.2 days

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Connect: 172.99.249.47:28015

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First seen 03.09.2026

Next wipe: (in 4 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
7.2
7
6.7
7.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 19 · 22:43 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipe0123Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

BTARust.net | US | 2x Weekly

Map wipe: Every Thursday at 2 PM Eastern
Monthly force wipe: First Thursday at 2 PM Eastern
2x Gather, Loot and Stacks | 50% Upkeep
QoL | No Team Limit | Kits & Clans
Longer Days / Short Nights | New Player Wipe Protection

SERVER RULES
No cheating, scripting, exploiting, racism, harassment or real-life threats.
No doxxing, excessive spam, or advertising outside communities.
Respect staff decisions. Follow Rust and Discord ToS.
Read /info for the full BTA rules and available commands.

Discord: https://discord.gg/VjracYS6A7
Website: https://www.btarust.net

Ping history from Chicago

1.4ms1msSep 4Oct 4

Jitter history

1ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 4 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0
Online 1 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

3/150

Last checked 2 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 1 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 1 m ago

Wiped 2 d ago

20% elapsed80% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.