

BRUME x2 JUST
Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 7 m ago
Wiped 2 d ago
Custom Map
[EU] Rusty Hole - Monthly|NO-BPWipes|FreeDLC|Linux Joinable Server admin? Sign in with Steam to claim this server.
93 ms · Chicago
Jitter 1.4 ms
Last checked 1 m ago
0 / 100 players
Procedural Map
57 days live Avg ping 94.6 ms Avg jitter 2.1 ms Wipe halving: 3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.187.79.135:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 27 · 08:29 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the Rusty Hole - a relaxed fun EU Rust vibe.
Wipe info:
• Map Wipes are every month.
• BPs never wipe.
Features:
• Vanilla-like (stacksize and some rates increased)
• Linux Support (Linux can join.)
• Custom Guardian Anticheat
• 100 Tick for smooth and responsive gameplay (most servers run 20tick)
• Dedicated Networking for fast joining and ping
• Easy Start
• 75% Half Uptick
• Premium Plugins & in-house Plugins you won't see anywhere else
• FREE DLC and SKINS (DLC/SKINS items at Outpost and through Phone commands)
• Minis spawn on road & cars spawn with some parts.
• Custom radio stations with player requested music
Rules:
Don't hack don't be wack.
Extra:
Discord and Website is coming soon.
We highly value all player feedback.
Active staff - brought to you by WIP.GG network.
Thanks for reading go have fun!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Offline | — | — | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 |


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 7 m ago
Wiped 2 d ago
Custom Map
Europe
0/20
Last checked 15 s ago
Wiped 2 d ago
Procedural Map

Europe
x1 | BP Hunt | JUST WIPED 06.09
0/200
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.