Rust Banana 2x
Asia
EU-max-12 10/2
13/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
1 / 50 players
Procedural Map
30 days live Avg ping 192.5 ms Avg jitter 5.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 36.228.253.134:28015
First seen 02.09.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 5 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
3 full · 0 partial · 28 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
●小型休閒
PVP: 區域性&友傷off(爆炸排除)
PVE: 傷害整合/硬核AI/死亡懲罰/喪屍/多元
資源: 特殊技能樹+/鐵桶陷阱/硬核物資箱/特別物品
藍圖: 硬核藍圖/機率性研究台/工作檯稅率+
堆疊: 部分容器堆疊擴展
特色: 低效/NPC武器掉落(低機率還原其降級&低耐久)/藏寶圖/突襲虛擬NPC基地
/NPC通緝令(突襲玩家基地)/公共電話任務/保底資源活動盒/各種奇觀事件
/沒有課金項目/更多電台
其他: 娛樂測試伺服器
Asia
EU-max-12 10/2
13/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
1/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.