2/200
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
开服就找莱卡云 game.lcayun.com Server admin? Sign in with Steam to claim this server.
188 ms · Chicago
Last checked 59 s ago
0 / 40 players
Procedural Map
31 days live Avg ping 205.6 ms Avg jitter 11.7 ms Wipe cycle 27.3 ±0.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 110.42.101.178:7820
First seen 02.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 26.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 27 · 00:01 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
莱卡云游戏服务器
game.lcayun.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 188 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | — | 0 | |
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 198 ms | 0 | |
| Offline | 203 ms | — | |
| Online | 214 ms | 0 | |
| Offline | 204 ms | — | |
| Online | — | 0 | |
| Online | 190 ms | 0 | |
| Online | 222 ms | 0 | |
| Offline | 199 ms | — | |
| Offline | 230 ms | — | |
| Online | 202 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 216 ms | 0 | |
| Offline | 246 ms | — | |
| Online | 211 ms | 0 | |
| Online | 197 ms | 0 | |
| Offline | 227 ms | — | |
| Offline | 203 ms | — | |
| Online | 200 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 216 ms | 0 | |
| Offline | 206 ms | — | |
| Online | 198 ms | 0 | |
| Online | 212 ms | 0 | |
| Offline | 214 ms | — | |
| Online | 205 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 186 ms | 0 | |
| Offline | — | — | |
| Offline | 203 ms | — | |
| Online | 207 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | — | 0 | |
| Offline | 219 ms | — | |
| Online | 196 ms | 0 |
2/200
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Asia
10/2 14.00新开 无插件
3/100
Last checked 26 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 14 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.