MoldovaPVE X2-X3|Raidable Bases,Zombie,Kit,Skin,Teleport banner

MoldovaPVE X2-X3|Raidable Bases,Zombie,Kit,Skin,Teleport

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145 ms · Chicago

Jitter 4.9 ms

Last checked 1 m ago

9 / 200 players

MoldovaPVE

2x 57 days live Avg ping 141 ms Avg jitter 3.8 ms Wipe cycle 14 ±0 days

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Connect: 37.26.136.61:28015

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 28 Sep 20 · 17:50 UTC Median daily peak 11 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe0102030Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0102030

Server info

MoldovaPVE — мирный PvE сервер для спокойной и комфортной игры.
Вайп два раза в месяц. Прошлый вайп 17.09.2026. следующий вайп 01.10.2026.
На сервере полностью запрещены убийства игроков вне PvP-зон, рейды и воровство!!!
Основной упор сделан на развитие персонажа, строительство базы и участие в ивентах. Доступна система прокачки скиллов, рейдовые PvE-базы, бронированный поезд, NPC по карте и регулярные эвенты. Для удобства игроков реализованы рюкзаки, ускоренная плавка, увеличенные стаки ресурсов и персональные переработчики. Есть личный транспорт, улучшенное управление шкафом с апгрейдом строений, телепорты домой и к игрокам, стартовые киты и система скинов. Сервер ориентирован на дружелюбную атмосферу и игру без стресса.
/kit — стартовые наборы китов
/home — телепорт домой
/tpr — запрос телепортации к игроку
/tpa — принять запрос телепортации
/mini — персональный коптер
/sil — добавление своих картинок
/skin — скины
/remove — удалить свои объекты

Ping history from Chicago

144ms138msSep 3Oct 3

Jitter history

5.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 145 ms 15
Online 138 ms 11
Online 139 ms 4
Online 140 ms 3
Online 142 ms 1
Online 143 ms 0
Online 147 ms 1
Online 141 ms 3
Online 151 ms 9
Online 136 ms 8
Online 140 ms 8
Online 137 ms 5
Online 145 ms 5
Online 139 ms 5
Online 138 ms 1
Online 138 ms 1
Online 138 ms 1
Online 151 ms 2
Online 146 ms 4
Online 145 ms 4
Online 145 ms 7
Online 146 ms 8
Online 137 ms 8
Online 139 ms 9
Online 139 ms 8
Online 139 ms 5
Online 137 ms 5
Online 139 ms 5
Online 139 ms 6
Online 136 ms 10
Online 136 ms 15
Online 137 ms 10
Online 151 ms 7
Online 141 ms 7
Online 136 ms 3
Online 151 ms 4
Online 141 ms 2
Online 144 ms 2
Online 139 ms 3
Online 142 ms 5
Online 138 ms 13
Online 143 ms 8
Online 149 ms 5
Online 149 ms 3
Online 139 ms 3
Online 148 ms 1
Online 140 ms 0
Online 141 ms 0
Online 145 ms 1
Online 145 ms 7

Other servers in Moldova (low ping)

NooBServeR | Classic ++

0/150

Last checked 2 m ago

Wiped 1 d ago

27% elapsed73% left

Next wipe in 5 days

Max 44 avg wipe peakVanilla

Procedural Map

137 ms· Chicago

Jitter2.8 ms

5/200

Last checked 1 m ago

Wiped 1 d ago

3 avg wipe peakVanilla

Procedural Map

138 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.