[EU] RustyFire |PVE|Vanilla+|Custom Plugins banner

[EU] RustyFire |PVE|Vanilla+|Custom Plugins

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108 ms · Chicago

Last checked 3 m ago

0 / 500 players

Procedural Map

31 days live Avg ping 112.2 ms Avg jitter 5.4 ms Wipe halving: 1 days

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Connect: 144.76.222.219:28045

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First seen 02.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 6 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe0123Sep 2Oct 3

32 full · 0 partial · 0 offline · 59 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

>>> BUILD IN PEACE. FIGHT WHEN YOU CHOOSE. <<<

Tired of losing your base to cheaters and 3AM raids
you never saw coming? This is your server.

Vanilla+ PVE with PVP where it counts —
on a custom-built map, protected by real anti-cheat.

============================================
GALIUM ANTI-CHEAT · ZERO TOLERANCE
============================================
Server-side detection · aimbot, wallhack, macro
Instant bans · full audit log · staff-reviewed
Play knowing every kill was earned.
If it wasn't — we already know.
============================================

[ QUALITY OF LIFE ]
Low upkeep · build without the tax
/remove tool · fix mistakes instantly
Minis & Scrappys spawn on roads · always mobile
Short nights, long days · more prime time
Custom plugins tuned for FUN, not friction

[ THE WORLD ]
CUSTOM MAP · handcrafted, not procedural
Safe PVE main world · your base stays YOURS
Dedicated PVP Zones · loot, kills, no compromise
Raidable Bases · AI

Ping history from Chicago

117.6ms110.4msSep 4Oct 3

Jitter history

20.1ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 122 ms 0
Online 109 ms 0
Online 108 ms 1
Online 108 ms 1
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 122 ms 0
Online 109 ms 0
Online 115 ms 0
Online 107 ms 0
Online 107 ms 2
Online 122 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 121 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0

Other servers in Germany (low ping)

1/52

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Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

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2x Solo|Duo 50% Upkeep

0/100

Last checked 3 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 4 m ago

Wiped 7 h ago

2% elapsed98% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.