
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 55 s ago
Wiped 2 d ago
Procedural Map
[EU] thugg.lol 2x | Solo/Duo/Trio | Weekly Wipe Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 125 players
Procedural Map
2x Max 3 31 days live Avg ping 100.2 ms Avg jitter 11.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.16.163.185:23142
First seen 02.09.2026
Last wipe: (27 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 2 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
15 full · 0 partial · 18 offline · 58 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
thugg.lol | 2x | Solo / Duo / Trio,
--- RATES ---
Gather 2x - Components 2x - Scrap 2x
Loot 2x - Craft 2x - Quick Smelt
Increased stack sizes - Shorter nights,
--- TEAM LIMIT ---
Maximum 3 players per team.
Enforced automatically.
No alliances. No shared bases. No teaming.,
--- WIPE SCHEDULE ---
Map wipe: every Thursday at 2 PM EST
BP wipe: first Thursday of the month,
--- WHAT MAKES US DIFFERENT ---
Link your Steam to thugg.lol and your
kills / hours / wipe rank become badges
on your own profile page - visible to
everyone even outside the game.
Active admins - Zero pay-to-win
No VIP kits. No advantage for sale.,
--- LINKS ---
Discord: discord.gg/thugg
Website: thugg.lol
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | — | — | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 55 s ago
Wiped 2 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 39 s ago
Wiped 2 d ago
Procedural Map
Europe
| No Limit | Wipe 04.09]
0/40
Last checked 7 m ago
Wiped 21 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.