
[Dev] RustReborn.gg - Bedwars | AimTrain | Creative | Arena | F
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 0.7 ms
Last checked 6 m ago
0 / 0 players
RR|Bedwars|Arenas|FFA|Creative
57 days live Avg ping 110.1 ms Avg jitter 1.3 ms Wipe halving: 3 days Wipe cycle 4.7 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 217.182.197.183:10001
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 2.8 | |
| 7 | |
| 1 | |
| 3 | |
| 10 | |
| 4.2 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 85 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
58 full · 1 partial · 0 offline · 32 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 29
- Sep 22
- Sep 21
- Sep 18
Server info
!!Development!! Server for RustReborn.gg's Bedwars and Minigames Server, the original and best Bedwars around.
Modes:
• Bedwars
• Battlegrounds
• Combat Arenas (Unlimited)
• FFA
• Targets/Aimbots (Unlimited Slots)
• Creative (Unlimited Slots)
• Parkour
All Servers:
• connect eu.rustreborn.gg (CURRENT)
• connect us.rustreborn.gg
• connect au.rustreborn.gg
Support the Server:
• https://store.rustreborn.gg
Need Support?
• https://rustreborn.gg/discord
Looking for ★ Premium servers?
• We offer in-house premium matches, join matches labelled with the ★ star.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 2 | |
| Online | 111 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 112 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.