After the war... What happened?

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23 ms · Chicago

Jitter 1.4 ms

Last checked 7 m ago

0 / 40 players

Procedural Map

31 days live Avg ping 20.6 ms Avg jitter 0.7 ms

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First seen 02.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 6 Sep 5 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0246Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

You wake on the shoreline with no name, no past, and no memory of ever coming here. Only one thing feels certain: this has happened before. Across the island, the remains of Cobalt Corporation continue operating as if their personnel never truly left. Scientists patrol restricted zones, automated weapons defend abandoned facilities, and sealed laboratories contain experiments that seem less like research and more like containment. Old documents refer to the island only as a controlled site and repeatedly mention something called the Reset Protocol. Every month, without exception, the protocol activates. Structures vanish, stockpiles disappear, resources return, and the island is restored to a predetermined state. Survivors awaken again along the coast with their memories stripped away, believing they have arrived for the first time. Cobalt called the memory loss a necessary side effect. Other records suggest it was the entire purpose. Something on this island cannot be allowed to remember, and Cobalt may no longer know whether that something is buried beneath the monuments, locked inside their laboratories, or walking the beaches with a rock and torch in its hands. Lately, however, the Reset has begun to fail. You remember flashes of places you have never visited, deaths you have never suffered, and a voice over an emergency frequency repeating the same warning before the signal cuts out: when the next wipe comes, do not let them make you forget again.,

Ping history from Chicago

21.9ms20msSep 3Oct 3

Jitter history

1.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 23 ms 0
Online 21 ms 0
Online 23 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 23 ms 0
Online 23 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 21 ms 0
Online 20 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 20 ms 0
Online 20 ms 0
Online 21 ms 0
Online 20 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 21 ms 0
Online 20 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 20 ms 0
Online 21 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 20 ms 0
Online 21 ms 0
Online 22 ms 0
Online 20 ms 0
Online 21 ms 0
Online 20 ms 0
Online 20 ms 0

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Procedural Map

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.