[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
9/100
Last checked 13 s ago
Wiped 2 d ago
Custom Map
Pandemic PvE - Practically Complete PvE Protection Server admin? Sign in with Steam to claim this server.
51 ms · Chicago
Last checked 2 m ago
8 / 50 players
Procedural Map
32 days live Avg ping 51.7 ms Avg jitter 2.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 115.42.46.218:28035
First seen 01.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Oct 3 · 20:36 UTC Median daily peak 6.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
* Loot, Raid, Crate, Weapon/Backpack Drop & Deployables Protection
* Monthly Wipes, But, You Keep Your Core Progression
* Keep RP Cash, Gathering Rate Levels, Vehicles, Bank & Player Rank
* Teleport to Base, Players, Corpse, Outpost, Bandit & Deep Sea
* Get More Plugins as You Rank
* Skill Tree, Epic Loot, Cooking & Bag of Holding Plugins
* Heli Signals, Bradley Drops, Zombie Hordes & Custom NPCs
* Raidable Bases, Skin Box, Backpacks & Large Stack Sizes
* Type /kit to Get Started and Welcome!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 51 ms | 13 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 10 | |
| Online | 51 ms | 4 | |
| Online | 54 ms | 1 | |
| Online | 51 ms | 2 | |
| Online | 54 ms | 1 | |
| Online | 51 ms | 2 | |
| Online | 54 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 54 ms | 3 | |
| Online | 54 ms | 4 | |
| Online | 54 ms | 2 | |
| Online | 51 ms | 10 | |
| Online | 51 ms | 4 | |
| Online | 51 ms | 1 | |
| Online | 52 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 4 | |
| Online | 51 ms | 3 | |
| Online | 58 ms | 6 | |
| Online | 58 ms | 1 | |
| Online | 54 ms | 3 | |
| Online | 59 ms | 4 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 52 ms | 2 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 2 | |
| Online | 51 ms | 0 | |
| Online | 51 ms | 1 | |
| Online | 51 ms | 3 | |
| Online | 51 ms | 3 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
9/100
Last checked 13 s ago
Wiped 2 d ago
Custom Map


North America
Rust PVP Vanilla
7/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
5/20
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.