Dead Company | 10X | PVP | ZOMBIES | LOW POP
Server admin? Sign in with Steam to claim this server.
121 ms · Chicago
Jitter 4.6 ms
Last checked 1 m ago
0 / 50 players
Procedural Map
10x 56 days live Avg ping 123.5 ms Avg jitter 4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.238.237.79:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 8 · 13:13 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
A chill & fun, moderately-modded, low-population server.
PVP, Zombies, Minicopter spawns, RHIB spawns, Default Loot, Custom Radio Stations, Monthly Wipe
MODS
▔▔▔▔
◆ 10x Gathering
◆ 5x Stack Sizes
◆ Instant Crafting
◆ Item/Building Skins
RULES
▔▔▔▔
◆ Be Nice
◆ Team Limit: 3
◆ No Griefing
◆ No Cheating
◆ No Misbehavior
CONTACT
▔▔▔▔▔▔
♦ Web: www.dead-company.eu
♦ Email: hello@dead-company.eu
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 121 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 126 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 126 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.