

OL'Farts Gaming -
North America
Rust PVP Vanilla
4/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 40 m ago
0 / 69 players
Procedural Map
32 days live Avg ping 24.3 ms Avg jitter 1.6 ms Wipe cycle 14 ±9.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 174.93.137.230:28017
First seen 01.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 4.1 | |
| 23.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 27 · 21:00 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
9 full · 0 partial · 25 offline · 57 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome
Bienvenue
Bienvenido
Bienvenida
Willkommen
Benvenuto
Benvenuta
Bem-vindo
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Welkom
Velkommen
Velkomin
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Witamy
Benvingut
Benvinguda
Benvenguts
Walcome
Welkum
Wolkom
Bula Vinaka
Malo e lelei
Talofa
Afio mai
Aloha
Kia ora
Nau mai
Hafa adai
Kamusta
Mabuhay
Marhaban
Witam
Foon ying
Soo dhawoow
Karibuni
Karibu sana
Ongi etorri
Kaixo
Namaste
Sawubona
Vitajte
Tere tulemast
Sveiki
Apsveicame
Merhaba
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Nnoo
Omwaoma
Benvidos
Benvinguts
Benveguts
Bienvenu
Recepcao
Hola
Bienbenu
Velkomen
Welkome
Bienvenid
Benvenuti
Benvenutas
Witom
Fáilte
Croeso
Dia dhuit
Degemer mat
Welcome all
Greetings
Salutations
Hello there
Welcome friend
Enter freely
Welcome traveler
Warm welcome
Friendly welcome
Hearty welcome
Kind greetings
Good tidings
Welcome aboard
Greetings everyone
Hello everyone
Welcome folks
Come in welcome
Enter welcome
All welcome
Welcome one
Welcome friends
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Welcome party
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 26 ms | 0 | |
| Offline | — | — | |
| Online | 23 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 26 ms | 2 |


North America
Rust PVP Vanilla
4/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
2/20
Last checked 59 s ago
Wiped 2 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
1/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.