10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 40 players
Procedural Map
33 days live Avg ping 95.1 ms Avg jitter 3.6 ms Wipe cycle 4.7 ±4.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.87.15:22657
First seen 31.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 15.2 | |
| 2.5 | |
| 3.1 | |
| 2.4 | |
| 0 | |
| 4.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 28 · 23:12 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 1 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
! SERVER DERZEIT IM AUFBAU UND TESTBETRIEB.
AKTUELL KEIN ÖFFENTLICHER ZUGANG - WHITELIST AKTIV. !
- Deutscher PvE-Server [DE]
- Reines PvE - entspanntes Bauen.
- Monthly Wipe.
- QoL-Plugins für ein angenehmeres PvE-Spielerlebnis.
- Verschiedene Skin Auswahl.
- PvP zwischen Spielern deaktiviert.
- PvE-Regeln und Schutzsystem aktiv.
- Procedural Map - Größe 3000.
- Server wird laufend weiterentwickelt.
! HINWEIS:
Der Server ist bereits in der Serverliste sichtbar.
Der Server befindet sich weiterhin in Entwicklung und wird ausgiebig getestet.
Die Whitelist ist derzeit aktiv.
Ein Beitritt für andere Spieler ist daher momentan noch nicht möglich.
Die Öffnung für weitere Spieler ist zu einem späteren Zeitpunkt geplant.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 90 ms | 1 | |
| Online | 105 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 94 ms | 0 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 2 d ago
Procedural Map

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
12/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

11/100
Last checked 3 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.