TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|
Server admin? Sign in with Steam to claim this server.
270 ms · Chicago
Jitter 10.6 ms
Last checked 6 m ago
0 / 100 players
Custom Map
3x 32 days live Avg ping 260.2 ms Avg jitter 9.5 ms Wipe halving: 1 days Wipe cycle 7 ±0.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 41.76.213.81:28055
First seen 31.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 8.2 | |
| 7 | |
| 7 | |
| 5.8 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 26 · 20:35 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 23
- Sep 16
- Sep 9
- Sep 3
Server info
Welcome to TOG Rust (The Old Guys)
Built by gamers. Survived by legends.
Our fully modded Rust server is built for action, progression, and community.
-Custom Map with above ground train tracks
- 4-Man Max Teams (Quads)
- 3x Gather Rates
- 3x Loot Tables
- Custom Raidable Bases
- Dynamic Airfield Events
- Fully Modded Experience
- No Pay-to-Win
- Active & Fair Admins
- Community Events
- Optimized Performance
- Regular Wipes
Battle for high-value loot, conquer custom Airfield Events, raid challenging NPC bases, and build your empire in a balanced 3x environment where skill and teamwork are rewarded.
Whether you're a seasoned veteran or a fresh spawn on the beach, TOG Rust delivers the perfect blend of PvP, raiding, progression, and fun.
Join today and become one of The Old Guys.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 270 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 280 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 264 ms | 0 | |
| Online | 254 ms | 0 | |
| Online | 270 ms | 0 | |
| Online | 275 ms | 0 | |
| Online | 254 ms | 0 | |
| Online | 275 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 273 ms | 1 | |
| Online | 268 ms | 0 | |
| Online | 256 ms | 0 | |
| Online | 274 ms | 0 | |
| Online | 254 ms | 0 | |
| Online | 268 ms | 1 | |
| Online | 252 ms | 2 | |
| Online | 269 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 279 ms | 0 | |
| Online | 269 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 273 ms | 0 | |
| Online | 274 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 279 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 268 ms | 0 | |
| Online | 274 ms | 0 | |
| Online | 274 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 270 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 256 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 275 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 269 ms | 0 | |
| Online | 269 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.