[BR/LATAM] GigA World | Solo - Squad Max 5 | FULLWIPE 29.09
Server admin? Sign in with Steam to claim this server.
141 ms · Chicago
Last checked 50 s ago
0 / 100 players
Custom Map
Max 5 33 days live Avg ping 137.1 ms Avg jitter 5.5 ms Wipe cycle 5.6 ±6.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 169.155.127.10:28015
First seen 31.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 0.8 | |
| 1 | |
| 18.1 | |
| 2 | |
| 6 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 30 · 03:31 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
6 full · 0 partial · 1 offline · 1 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
- Sep 29
- Sep 11
- Sep 9
Server info
GIGA WORLD | BR WIPE HOJE 11/09
Experiência Vanilla • RAÍZ • PVP
Wipe Quinzenal | Até 5 jogadores por equipe
Raids liberados diariamente das 18h às 00h (Brasília)
Anti-Cheat ativo • Administração presente
Consulte as regras digitando /regras
Sobreviva. Construa. Domine.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 141 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 173 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 142 ms | 2 | |
| Online | 141 ms | 4 | |
| Online | 133 ms | 4 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 139 ms | 0 |
Other servers in Brazil (low ping)
BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

[BR] NEXCORP |
South America
SOLO/DUO | RUST PÓS-EXPEDIENTE | QUINZENAL
1/50
Last checked 3 m ago
Wiped 22 h ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.