
Quick Build x1000
Europe
TP/Home
0/50
Last checked 3 m ago
Wiped 20 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 200 players
Custom Map
1000x 33 days live Avg ping 97 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 82.6.203.113:28021
First seen 31.08.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 21 · 08:37 UTC Median daily peak 0 (median of daily peaks, not average population)
1 full · 0 partial · 30 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 97 ms | — |

Europe
TP/Home
0/50
Last checked 3 m ago
Wiped 20 h ago
Procedural Map

Europe
|NoBP|TP|CLANS|SHOP|KIT|FUN| 1000x 100x 10x x10
12/111
Last checked 4 m ago
Wiped 9 d ago
Custom Map

Europe
x1000 | Kits Loot++ Tp
1/350
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.