[RO] FERENTARI 2049
Europe
| VANILLA+ 3X | QUAD | WIPE LA 2 SAPTAMANI
0/69
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
RustRomania xMillion [x10000000000|PVP|FUN|SKINS|BATTLE|KIT] Server admin? Sign in with Steam to claim this server.
124 ms · Chicago
Jitter 4 ms
Last checked 4 m ago
5 / 250 players
Custom Map
56 days live Avg ping 128.6 ms Avg jitter 6.6 ms Wipe cycle 6.9 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.207.125.7:28020
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.3 | |
| 7.1 | |
| 7 | |
| 7.6 | |
| 6.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 27 · 12:16 UTC Median daily peak 7.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RustPlace Romania xMillion!
Weekly Wipe on Friday @ 10AM UTC or when forced.
VIP: rustplace.ro/vip
Use /info for server info and commands
Server settings:
- High Gather Rates
- 3k Custom MAP
- Instant Crafting/Smelting
- No Blueprints/Workbench needed
- Custom Loot, Helivote(up to 2)
- Build Grade(/bgrade), Teleport
- Clans, SkinBox(/skin), Trade
- Minicopter Combat, Night Skip
- Double Foundation HP
- Airdrops, Kits, Shop(/shop) and MORE
Powered by RustPlace
Join, Build, Raid, Fight and have FUN x100000000000000!
rs0004K4*i1twmLWJ2NA^1
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 124 ms | 3 | |
| Online | 131 ms | 1 | |
| Online | 124 ms | 1 | |
| Online | 139 ms | 4 | |
| Online | 137 ms | 3 | |
| Online | 124 ms | 4 | |
| Online | 120 ms | 5 | |
| Online | 131 ms | 3 | |
| Online | 140 ms | 7 | |
| Online | 129 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 138 ms | 1 | |
| Online | 146 ms | 2 | |
| Online | 130 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 138 ms | 4 | |
| Online | 133 ms | 3 | |
| Online | 130 ms | 5 | |
| Online | 131 ms | 1 | |
| Online | 125 ms | 2 | |
| Online | 122 ms | 4 | |
| Online | 131 ms | 2 | |
| Online | 129 ms | 1 | |
| Online | 131 ms | 3 | |
| Online | 140 ms | 3 | |
| Online | 125 ms | 2 | |
| Online | 129 ms | 2 | |
| Online | 132 ms | 3 | |
| Online | 134 ms | 4 | |
| Online | 126 ms | 2 | |
| Online | 132 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 125 ms | 1 | |
| Online | 127 ms | 2 | |
| Online | 147 ms | 4 | |
| Online | 127 ms | 4 | |
| Online | 135 ms | 6 | |
| Online | 145 ms | 3 | |
| Online | 127 ms | 2 | |
| Online | 143 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 142 ms | 2 | |
| Online | 125 ms | 3 | |
| Online | 141 ms | 2 | |
| Online | 141 ms | 6 | |
| Online | 133 ms | 4 |
Europe
| VANILLA+ 3X | QUAD | WIPE LA 2 SAPTAMANI
0/69
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Europe
Solo/Duo - WIPE 01.10
1/100
Last checked 2 s ago
Wiped 1 d ago
Procedural Map


Europe
[BP|Kits|Shop|5xLoot|Fast]1/10
3/150
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.