RageRust.com • Vanilla
Russia
• EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
597 / 1440 players
Custom Map
57 days live Wipe cycle 1.3 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.189.255.232:28015
First seen 07.08.2026
Last wipe: (15 h ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 0.9 | |
| 0.9 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.1 | |
| 0.9 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.1 | |
| 0.9 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 7.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1314 Oct 1 · 12:45 UTC Median daily peak 794.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RUST ROOM BUILD это строительный сервер сделанный и выверенный строителями для строителей.
У нас:
- полное отсутствие лагов
- низкий Пинг
- весь сервер на русском языке
- множество полезных плагинов для строительства
- симметрия построек
- удобный браузер баз
- гибкая система совместного строительства
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 585 | |
| Online | — | 595 | |
| Online | — | 479 | |
| Online | — | 252 | |
| Online | — | 135 | |
| Online | — | 84 | |
| Online | — | 167 | |
| Online | — | 350 | |
| Online | — | 582 | |
| Online | — | 558 | |
| Online | — | 589 | |
| Online | — | 648 | |
| Online | — | 613 | |
| Online | — | 419 | |
| Online | — | 192 | |
| Online | — | 111 | |
| Online | — | 81 | |
| Online | — | 90 | |
| Online | — | 1142 | |
| Online | — | 1174 | |
| Online | — | 1286 | |
| Online | — | 903 | |
| Online | — | 539 | |
| Online | — | 301 | |
| Online | — | 179 | |
| Online | — | 131 | |
| Online | — | 215 | |
| Online | — | 491 | |
| Online | — | 824 | |
| Online | — | 977 | |
| Online | — | 1062 | |
| Online | — | 776 | |
| Online | — | 482 | |
| Online | — | 299 | |
| Online | — | 133 | |
| Online | — | 79 | |
| Online | — | 123 | |
| Online | — | 343 | |
| Online | — | 709 | |
| Online | — | 870 | |
| Online | — | 799 | |
| Online | — | 705 | |
| Online | — | 474 | |
| Online | — | 340 | |
| Online | — | 142 | |
| Online | — | 102 | |
| Online | — | 119 | |
| Online | — | 229 | |
| Online | — | 577 | |
| Online | — | 707 |
Russia
• EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.