
(GER) Deadland Hardcore
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113 ms · Chicago
Last checked 1 m ago
0 / 50 players
Custom Map
35 days live Avg ping 103.1 ms Avg jitter 3.9 ms Wipe halving: 2 days Wipe cycle 7.3 ±7.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.182.204.160:25006
First seen 29.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 19.2 | |
| 6.9 | |
| 1.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 27 · 12:43 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
- Sep 12
- Sep 5
- Sep 3
Server info
Die Welt ist gefallen. Übrig geblieben sind Ruinen, hungrige Horden und die wenigen, die hart genug sind, sich das Überleben erst zu verdienen.
Deadland Hardcore ist kein gewöhnlicher PvE-Server. Hier zählt nicht, was du hast – sondern was du dir erarbeitet hast.
**PROGRESSION SYSTEM** Vergiss den Start mit offenem Techtree. Bei uns schaltest du jedes Item erst durch dein Level frei – zum Nutzen, Erforschen und Herstellen. Jeder Levelaufstieg ist echter Fortschritt, jede Freischaltung ein Meilenstein. Schwacher Anfang, starke Legende.
**ZOMBIE-HORDEN** Die Nächte gehören ihnen. Horden ziehen über die Map und werden mit der Zeit gefährlicher – wer nicht verteidigt, verliert alles.
**MONUMENTE NEU GEDACHT** An den Monumenten wartet deutlich mehr NPC-Präsenz als gewohnt. Kein sicherer Spaziergang mehr für Loot – nur noch Skill, Ausrüstung und Nerven aus Stahl.
**EVENTS** Von überraschenden Zufallsevents bis zu großen, serverweiten Vorfällen – Deadland lebt und verändert sich ständig. Die Gefahr auch.
**HARDCORE. PVE. ECHT.** Kein PvP-Frust, aber trotzdem kein Zuckerschlecken. Deadland Hardcore fordert dich – gegen die Umgebung, gegen die Horden, gegen dich selbst.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 113 ms | 0 | |
| Online | 113 ms | 2 | |
| Online | 98 ms | 5 | |
| Online | 110 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 105 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 110 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 105 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Offline | — | — | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 2 | |
| Online | 107 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 99 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.