
[JP][PvE]Babury Server Ver7.0
Server admin? Sign in with Steam to claim this server.
176 ms · Chicago
Jitter 4.6 ms
Last checked 3 m ago
12 / 30 players
Procedural Map
34 days live Avg ping 172 ms Avg jitter 4.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.135.196.151:21000
First seen 29.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 26.5 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 6 Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 7 offline · 55 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 5
Server info
Please check the website for the English translation.
Please click VIEW WEBPAGE.
ようこそ!!
このサーバはPvEサーバです。
注意
-サーバ環境の都合により不定期でサーバの再起動を行うことがあります。
-プラグインの更新・調整後、サーバを再起動する場合があります。
-サーバ再起動時には事前に通知を行うことを心がけますが、緊急を要する場合には、十分な通知なく再起動する場合があります。
-サーバーの稼働状況に関しては当サーバ>のWEBサイトを御覧ください。
-WEBサイト:https://rust.babury.net/
このサーバでは以下の行為を禁止します。
-他プレイヤーの所持物を破壊・略奪する行為
-他プレイヤーへの攻撃とみなされる行為
-プレイヤーが採集中のアイテム(救援物資等々)の横取り
-スリープ中のプレイヤーからアイテムを奪うこと
-自身に所有権のないオブジェクトを他者がさわれないように壁等で囲むこと
-チャットでの暴言・荒らし行為
-その他管理者が不適切であると判断した行為
以上に該当した場合、警告orBANです。
コマンド
/info
サーバインフォメーションを開くことが出来ます。サーバ内で確認してください。
Administrator: ばぶ(babu), 兄はオタク
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 176 ms | 9 | |
| Online | 173 ms | 8 | |
| Online | 167 ms | 12 | |
| Online | 176 ms | 8 | |
| Online | 171 ms | 7 | |
| Online | 170 ms | 6 | |
| Online | 166 ms | 5 | |
| Online | 167 ms | 5 | |
| Online | 176 ms | 8 | |
| Online | 173 ms | 6 | |
| Online | 174 ms | 0 | |
| Online | 166 ms | 1 | |
| Online | 170 ms | 1 | |
| Online | 179 ms | 1 | |
| Online | 173 ms | 1 | |
| Online | 166 ms | 1 | |
| Online | 176 ms | 1 | |
| Online | 171 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 176 ms | 1 | |
| Online | 176 ms | 1 | |
| Online | 170 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 176 ms | 1 | |
| Online | 174 ms | 3 | |
| Online | 170 ms | 3 | |
| Online | 173 ms | 1 | |
| Online | 172 ms | 2 | |
| Online | 170 ms | 1 | |
| Online | 172 ms | 1 | |
| Online | 170 ms | 1 | |
| Online | 176 ms | 2 | |
| Online | 177 ms | 1 | |
| Online | 167 ms | 2 | |
| Online | 172 ms | 3 | |
| Online | 174 ms | 3 | |
| Online | 174 ms | 3 | |
| Online | 174 ms | 3 | |
| Online | 178 ms | 2 | |
| Online | 172 ms | 1 | |
| Online | 168 ms | 2 | |
| Online | 170 ms | 1 | |
| Online | 172 ms | 1 | |
| Online | 170 ms | 2 | |
| Online | 166 ms | 1 | |
| Online | 168 ms | 3 | |
| Online | 167 ms | 2 | |
| Online | 176 ms | 3 | |
| Online | 173 ms | 2 |
Other servers in Japan (low ping)



Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.