

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 2 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Last checked 1 m ago
2 / 150 players
Procedural Map
57 days live Avg ping 98.4 ms Avg jitter 7.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 95.214.180.215:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 27.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 8 · 20:21 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
|> Sivilic Vanilla | MONTHLY | [Friendly|Low Upkeep|Monthly|8 MAX] <|
Top Notch, Lag-free server performance, 99% Uptime.
The last wipe was on Thursday 3/9
The next wipe will be on Thursday 1/10 (28 day wipe schedule)
The map size is 4000 and the seed is 1401026664
Features on our server:
|➤ MAX TEAM LIMIT: 8
|➤ Fully Vanilla: Un-Modified Gameplay
|➤ Monthly Wipes: Map AND BP's Wipe monthly at first thursday of every Month.
|➤ Low Upkeep: Very low upkeep (0.2) to allow you to focus on other things!
|➤ Very Friendly and Active Players to help assist you
|➤ Active, Friendly Admins avaliable 24/7 via discord
Wipe Sched: Map and BP Monthly @ Forcewipe (First thursday of every month).
|-> Our Discord - https://discord.gg/5pcHJqkqum <-|
|-> Our Website - sivilic.net <-|
(Server restarts daily @ 5am CET)
|-> Sivilic 2023 <-|
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 3 | |
| Online | 95 ms | 3 | |
| Online | 100 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 3 | |
| Online | 96 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Offline | — | — | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 93 ms | 1 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 2 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 2 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 4 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.