
FAR: Chill PvE [EU Biweekly]
Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 7.4 ms
Last checked 4 m ago
11 / 50 players
Procedural Map
57 days live Avg ping 103.5 ms Avg jitter 3.9 ms Wipe cycle 11.7 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.93.126.229:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| 7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 21 Aug 20 Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
- Aug 27
Server info
FAR: Chill PvE - Build, Compete, Succeed!
- Strict PvE: Violators are auto-Kicked or Banned!
- Raiding is ONLY allowed in marked Event Bases.
- No Blueprint wipe (unless forced by Facepunch)
- Player bases protected and 10% upkeep for casual play.
- Rules and player commands: enter /info in chat
- Wipe: 1st, 3rd and 5th Thursday at 19:00 BST/GMT
- Server auto-restarts nightly at 01:00 BST/GMT
rs027e/a]?P(0rAi41Qdr$
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 12 | |
| Online | 103 ms | 8 | |
| Online | 114 ms | 4 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 8 | |
| Online | 112 ms | 9 | |
| Online | 106 ms | 7 | |
| Online | 112 ms | 9 | |
| Online | 106 ms | 7 | |
| Online | 100 ms | 8 | |
| Online | 112 ms | 6 | |
| Online | 100 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | 99 ms | 3 | |
| Online | 112 ms | 6 | |
| Online | 112 ms | 7 | |
| Online | 99 ms | 10 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 2 | |
| Online | 100 ms | 4 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 107 ms | 2 | |
| Online | 100 ms | 4 | |
| Online | 100 ms | 1 | |
| Online | 112 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 2 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 8 | |
| Online | 100 ms | 4 | |
| Online | 100 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 4 | |
| Online | 106 ms | 8 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.