
Underworld Hardcore PvE | No Tech Tree | Sunken Monuments
Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Last checked 47 s ago
0 / 25 players
Underworld
57 days live Avg ping 98.7 ms Avg jitter 8 ms Wipe cycle 7 ±10.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.16.163.247:28015
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 1.1 | |
| 0.9 | |
| 24.8 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 19 · 18:33 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
57 full · 0 partial · 1 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
- Sep 29
- Sep 28
- Sep 3
Server info
UNDERWORLD PvE
A water-based PvE server built around ocean exploration, survival and progression.
• Floating base building
• Sunken monuments and dive sites
• Floating ocean loot
• Scarce loot and slower progression
• No Tech Tree
• Custom Workbench crafting
• Skills and XP progression
• Quests and events
• Dangerous PvE encounters
• No PvP
• No raiding
• No stealing
• No purge
• Relaxed, non-toxic community
Explore the ocean, build on the water, level your skills, complete quests and work your way through the wipe.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.