10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
RustOps - Solo/Duo/Trio | FULLWIPE 03.10 03/10 01/03 Server admin? Sign in with Steam to claim this server.
101 ms · Chicago
Jitter 0 ms
Last checked 31 s ago
2 / 215 players
Max 3 57 days live Avg ping 99.9 ms Avg jitter 8.4 ms Wipe cycle 2.5 ±1.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.25.252.119:28116
First seen 07.08.2026
Last wipe: (5 h ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| 2 | |
| 1 | |
| 1 | |
| 7 | |
| 1 | |
| 8 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 27 Sep 27 · 18:46 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RustOps Monthly Quad!
A premium vanilla experience tailored for balanced group play and quality of life.
[WIPE SCHEDULE]
Map: Force Wipe (Monthly)
Blueprints: Never Wipes
[SERVER HIGHLIGHTS]
Team Limit: 4 Max
Map Size: 3650
50% Base Upkeep\Combined Outpost & Bandit
Added Recyclers & Drone Terminals
Active Non-Playing Staff
[COMMUNITY LINKS]
Discord: discord.gg/rustops
Store: https://rustops.org/store
Read full server rules and report players in our Discord.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 101 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 96 ms | 2 | |
| Online | 96 ms | 3 | |
| Online | 101 ms | 3 | |
| Offline | 96 ms | — | |
| Online | 100 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 149 ms | 1 | |
| Online | 96 ms | 2 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 4 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 4 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 7 | |
| Online | 101 ms | 9 | |
| Online | 96 ms | 8 | |
| Online | 101 ms | 7 | |
| Online | 101 ms | 3 | |
| Online | 100 ms | 3 | |
| Online | 96 ms | 3 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 6 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 8 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
7/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.