RustOps - Solo/Duo/Trio | FULLWIPE 03.10 03/10 01/03 banner

RustOps - Solo/Duo/Trio | FULLWIPE 03.10 03/10 01/03

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101 ms · Chicago

Jitter 2.9 ms

Last checked 4 m ago

1 / 215 players

Max 3 56 days live Avg ping 99.9 ms Avg jitter 8.4 ms Wipe cycle 2.5 ±1.9 days

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Connect: 193.25.252.119:28116

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First seen 07.08.2026

Next wipe: (in 29 days) Predicted

Last wipe: (3 h ago)

Wipe history

Wiped Days since previous
1.4
2
1
1
7
1
8
1
3
1
2
1
3
1
2
1
3
1
2
4
3
4.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 27 Sep 27 · 18:46 UTC Median daily peak 5 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeForce wipeWipe0102030Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

Welcome to RustOps Monthly Quad!
A premium vanilla experience tailored for balanced group play and quality of life.
[WIPE SCHEDULE]
Map: Force Wipe (Monthly)
Blueprints: Never Wipes
[SERVER HIGHLIGHTS]
Team Limit: 4 Max
Map Size: 3650
50% Base Upkeep\Combined Outpost & Bandit
Added Recyclers & Drone Terminals
Active Non-Playing Staff
[COMMUNITY LINKS]
Discord: discord.gg/rustops
Store: https://rustops.org/store
Read full server rules and report players in our Discord.

Ping history from Chicago

125.1ms96msSep 3Oct 3

Jitter history

26.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 101 ms 1
Online 101 ms 2
Online 96 ms 1
Online 101 ms 0
Online 101 ms 1
Online 96 ms 2
Online 101 ms 2
Online 96 ms 2
Online 96 ms 3
Online 101 ms 3
Offline 96 ms —
Online 100 ms 2
Online 101 ms 1
Online 101 ms 0
Online 101 ms 1
Online 101 ms 0
Online 101 ms 0
Online 101 ms 0
Online 101 ms 3
Online 101 ms 0
Online 100 ms 2
Online 96 ms 1
Online 96 ms 1
Online 96 ms 3
Online 96 ms 0
Online 96 ms 2
Online 101 ms 2
Online 96 ms 2
Online 101 ms 2
Online 149 ms 1
Online 96 ms 2
Online 96 ms 0
Online 101 ms 4
Online 96 ms 2
Online 101 ms 4
Online 96 ms 0
Online 101 ms 0
Online 101 ms 0
Online 101 ms 7
Online 101 ms 9
Online 96 ms 8
Online 101 ms 7
Online 101 ms 3
Online 100 ms 3
Online 96 ms 3
Online 101 ms 2
Online 101 ms 6
Online 96 ms 3
Online 96 ms 8
Online 101 ms 12

Other servers in Netherlands (low ping)

10XGather/10XLoot/RaidableBases/Zombies

0/50

Last checked 8 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter1.4 ms

| PvE | KITS | PURGE | BACKPACK | SKINBOX |

4/150

Last checked 3 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 11 days

1000x Gather7 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0 ms

0/20

Last checked 5 s ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0.6 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.