[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/01 banner

[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/01

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232 ms · Chicago

Jitter 9.2 ms

Last checked 2 m ago

3 / 60 players

Custom Map

2x Max 4 36 days live Avg ping 236.2 ms Avg jitter 10.9 ms Wipe cycle 14 ±0.3 days

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Connect: 15.235.181.126:28016

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First seen 28.08.2026

Next wipe: (in 11 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
14.3
13.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 14 Sep 5 Median daily peak 5 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe051015Aug 28Oct 4

38 full · 0 partial · 0 offline · 53 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Welcome to Lone Survivors Main Server

A place for true survivors. Whether you're grinding raiding or just trying to stay alive this is your home.!

MAP - Bi-Weekly @ Thursday 6PM Sri Lankan Time
BPs - Monthly @ Facepunch Update

Info :
- Rates : 2x Gather
- Group Limit : No Limit
- Vanilla Experience

Rules :
- No bug abuse
- No hacking / scripting
- No EAC / FP banned alts
- No racism

Membership : www.lonesurvivor.online
Make Sure To Join Our Discord Server --> discord.lonesurvivor.online

Ping history from Chicago

253.2ms229.3msSep 4Oct 4

Jitter history

23ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 232 ms 2
Online 219 ms 2
Online 224 ms 5
Online 229 ms 0
Online 241 ms 1
Online 227 ms 2
Online 232 ms 4
Online 232 ms 2
Online 230 ms 1
Online 222 ms 0
Online 225 ms 2
Online 241 ms 3
Online 214 ms 4
Online 230 ms 0
Online 224 ms 0
Online 214 ms 0
Online 281 ms 0
Online 236 ms 0
Online 283 ms 0
Online 227 ms 0
Online 216 ms 0
Online 233 ms 2
Online 238 ms 0
Online 224 ms 2
Online 238 ms 0
Online 230 ms 0
Online 229 ms 0
Online 227 ms 0
Online 227 ms 0
Online 243 ms 0
Online 236 ms 0
Online 237 ms 0
Online 236 ms 0
Online 231 ms 0
Online 233 ms 0
Online 224 ms 0
Online 230 ms 0
Online 243 ms 0
Online 215 ms 1
Online 230 ms 0
Online 232 ms 0
Online 227 ms 0
Online 242 ms 0
Online 214 ms 0
Offline — —
Online 234 ms 0
Online 236 ms 0
Online 227 ms 1
Online 230 ms 2
Online 249 ms 0

Other 2x servers in Singapore (low ping)

Beginners PVP 2X

0/80

Last checked 5 m ago

Wiped 2 d ago

35% elapsed65% left

Next wipe in 4 days

2x Gather5 avg wipe peakVanilla

Procedural Map

205 ms· Chicago

Beginners PVE 2X|Solo/Duo

5/80

Last checked 32 s ago

Wiped 2 d ago

2x GatherMax 217 avg wipe peakVanilla

Procedural Map

207 ms· Chicago

2x Vanilla+ | MAX3 | Raid Hours

0/150

Last checked 4 m ago

Wiped 1 d ago

23% elapsed77% left

Next wipe in 4 days

2x GatherMax 31 avg wipe peakVanilla

Procedural Map

209 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.