

#2 PANDORUM MAX3
Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 100 players
Procedural Map
2x 36 days live Wipe halving: 1 days Wipe cycle 3.9 ±2.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 92.38.222.14:35000
First seen 28.08.2026
Last wipe: (22 d ago)
| Wiped | Days since previous |
|---|---|
| 6 | |
| 1.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Aug 30 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 21 offline · 53 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
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| Online | — | 0 | |
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| Online | — | 2 | |
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Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

Russia
X2 [ BOSS / SKILL / NEW MODS ]
8/250
Last checked 3 m ago
Wiped 2 d ago
Custom Map

Russia
SOLO/DUO | СБ | ДЛЯ НОВИЧКОВ 03.10
9/550
Last checked 3 m ago
Wiped 19 h ago
ВАЙП БЫЛ 19ч НАЗАД
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.