RAGE RUST •
Russia
VANILLA • EU
6/50
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
234 ms · Chicago
Jitter 2.1 ms
Last checked 1 m ago
5 / 150 players
Procedural Map
36 days live Avg ping 239.4 ms Avg jitter 7.2 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.37.140.44:25000
First seen 28.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 17 Sep 4 Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Полуклассический сервер подходящий для новичков и работяг:
·Увеличенные стаки основных ресурсов X5.
·Стаки остальных ресурсов X2.
·Рейты на всё Х2.
·Размер карты 4096.
·Вайп 2 раза в месяц.
·Включено обучение для новичков.
·Автоматическая авторизация турелей и ПВО через шкаф.
·Дополнительные ивенты в виде конвоя и защищенного бронепоезда.
·Домашний переработчик с увеличенной скоростью.
·Ускоренная плавка в печах.
·Возможность покупать воздушную технику в мирном городе.
·Отстуствие кд на покупку/продажу товаров в мирных городах.
·Защита баз за скрап в оффлайне.
·Максимальное кол-во турелей и спальников увеличенно до 100.
·Переработчики, НПЗ, маркетплейсы в рыбацких деревнях, ранчо.
·Содержание шкафа снижено на 80%.
·Отдельный канал связи в связке c отличным железом i9-14900KS + DDR5
·Неиграющая Администрация.
·Модовый античит, поддержка Rust+.
Группа VK: https://vk.com/insomnis_rust
Последний вайп: 18.09.2026
Следующий вайп: 02.10.2026
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 234 ms | 5 | |
| Online | 237 ms | 7 | |
| Online | 228 ms | 3 | |
| Online | 237 ms | 4 | |
| Online | 239 ms | 5 | |
| Online | 230 ms | 4 | |
| Online | 238 ms | 0 | |
| Online | 236 ms | 3 | |
| Online | 234 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 231 ms | 1 | |
| Online | 229 ms | 2 | |
| Online | 248 ms | 7 | |
| Online | 237 ms | 4 | |
| Online | 233 ms | 6 | |
| Online | 226 ms | 3 | |
| Online | 232 ms | 5 | |
| Online | 229 ms | 4 | |
| Online | 232 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 227 ms | 1 | |
| Online | 236 ms | 1 | |
| Online | 231 ms | 1 | |
| Online | 243 ms | 1 | |
| Online | 231 ms | 2 | |
| Online | 235 ms | 2 | |
| Online | 227 ms | 2 | |
| Online | 234 ms | 1 | |
| Online | 234 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 232 ms | 2 | |
| Online | 232 ms | 3 | |
| Online | 232 ms | 2 | |
| Online | 263 ms | 3 | |
| Online | 227 ms | 3 | |
| Online | 231 ms | 3 | |
| Online | 232 ms | 3 | |
| Online | 232 ms | 2 | |
| Online | 241 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 230 ms | 2 | |
| Online | 233 ms | 2 | |
| Online | 234 ms | 3 | |
| Online | 245 ms | 8 | |
| Online | 237 ms | 5 | |
| Online | 230 ms | 5 | |
| Online | 230 ms | 4 |
Russia
VANILLA • EU
6/50
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Russia
• EU
6/50
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.