RustGalaxy Nexus Japan banner

RustGalaxy Nexus Japan

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145 ms · Chicago

Jitter 3.5 ms

Last checked 2 m ago

23 / 50 players

Custom Map

36 days live Avg ping 153.8 ms Avg jitter 9.7 ms

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Connect: 18.181.125.109:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 18.181.125.109:28015

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First seen 27.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 30 Sep 5 Median daily peak 12 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0102030Aug 27Oct 3

38 full · 0 partial · 0 offline · 53 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0102030

Server info

RustGalaxy: The Original Nexus Network! Dial any of our 10 global servers via the Outpost telephone and seamlessly transfer with your inventory. Facepunch promised it, we delivered. No lag, no cheaters. Just pure survival across continents.

Monthly map and blueprint wipes.

Ping history from Chicago

174.3ms148.5msSep 3Oct 3

Jitter history

37.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 145 ms 18
Online 152 ms 17
Online 149 ms 11
Online 148 ms 11
Online 145 ms 8
Online 152 ms 3
Online 152 ms 3
Online 148 ms 10
Online 144 ms 15
Online 150 ms 22
Online 150 ms 21
Online 148 ms 12
Online 152 ms 9
Online 154 ms 4
Online 155 ms 2
Online 148 ms 3
Online 150 ms 0
Online 152 ms 3
Online 144 ms 2
Online 152 ms 0
Online 149 ms 0
Online 148 ms 0
Online 154 ms 0
Online 150 ms 2
Online 149 ms 0
Online 144 ms 1
Online 145 ms 0
Online 151 ms 0
Online 157 ms 0
Online 149 ms 0
Online 144 ms 2
Online 151 ms 3
Online 150 ms 0
Online 144 ms 0
Online 152 ms 0
Online 149 ms 0
Online 152 ms 3
Online 151 ms 1
Online 154 ms 1
Online 149 ms 3
Online 144 ms 3
Online 151 ms 4
Online 152 ms 1
Online 154 ms 2
Online 150 ms 3
Online 145 ms 3
Online 154 ms 2
Online 148 ms 3
Online 148 ms 2
Online 152 ms 0

Other servers in Japan (low ping)

0/50

Last checked 3 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

121 ms· Chicago

Jitter2.8 ms

0/50

Last checked 5 m ago

Wiped 22 h ago

Vanilla

Procedural Map

128 ms· Chicago

Jitter4.9 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.