RustVikings | Solo/Duo | Saturdays | FULLWIPE 03/10 17:00CEST banner

RustVikings | Solo/Duo | Saturdays | FULLWIPE 03/10 17:00CEST

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Wipe today at

101 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

303 / 400 players

Custom Map

Max 2 57 days live Avg ping 99.6 ms Avg jitter 7.6 ms Wipe cycle 6.1 ±3.6 days

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Connect: 193.25.252.119:28076

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  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 193.25.252.119:28076

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First seen 07.08.2026

Last wipe: (20 m ago)

Wipe history

Wiped Days since previous
1.8
5.2
7
7
7.6
1.2
12.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 546 Sep 26 · 17:02 UTC Median daily peak 21 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeForce wipeWipe0200400600Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600

Server info

Last Wipe: 19/09 17:00CEST [FullWipe], Next Wipe: 26/09 17:00CEST [FullWipe]

----------------------------------------------------
RULES
• Max Team Size: 2 [NO cooperation]
• No cheating/exploiting
• No Racism/Sexism or generally Toxic behaviour

VIP [NO P2W]
• Skip Queue
• VIP Name Tag In-Game
• VIP Role in Discord
• Priority Admin Help/Assistance

Discord: https://rustvikings.com/discord

Ping history from Chicago

121.3ms96msSep 3Oct 3

Jitter history

27ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 101 ms 2
Online 101 ms 0
Online 96 ms 1
Online 101 ms 0
Online 100 ms 1
Online 96 ms 1
Online 96 ms 0
Online 101 ms 3
Online 96 ms 0
Online 101 ms 1
Offline 101 ms —
Online 96 ms 1
Online 101 ms 0
Online 96 ms 2
Online 101 ms 1
Online 101 ms 0
Online 96 ms 1
Online 96 ms 5
Online 101 ms 5
Online 96 ms 1
Online 96 ms 7
Online 101 ms 4
Offline — —
Online 101 ms 3
Online 101 ms 2
Online 96 ms 0
Online 101 ms 3
Online 96 ms 9
Online 100 ms 12
Online 101 ms 18
Online 101 ms 13
Online 96 ms 5
Online 101 ms 3
Online 96 ms 9
Online 100 ms 4
Online 101 ms 1
Online 96 ms 5
Online 101 ms 8
Online 96 ms 18
Online 96 ms 24
Online 101 ms 20
Online 96 ms 30
Online 100 ms 19
Online 96 ms 14
Online 101 ms 7
Online 101 ms 8
Online 96 ms 14
Online 96 ms 17
Online 96 ms 42
Online 101 ms 50

Other servers in Netherlands (low ping)

10XGather/10XLoot/RaidableBases/Zombies

0/50

Last checked 4 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

| PvE | KITS | PURGE | BACKPACK | SKINBOX |

6/150

Last checked 29 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 11 days

1000x Gather7 avg wipe peakVanilla

Procedural Map

83 ms· Chicago

Jitter1.4 ms

0/20

Last checked 7 m ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.