
SafeHouse 5x Extreme
North America
PvE
10/500
Last checked 28 s ago
Wiped 2 d ago
Procedural Map
RUSTBURG.SHOP #1 〔X5/X10|MAX5|LOOT+|FPS+|KITS|TP〕 22.09 Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 300 players
ОПТИМИЗАЦИЯ FPS+
5x Max 5 37 days live Avg ping 128.5 ms Avg jitter 6.3 ms Wipe cycle 9.8 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 31.76.71.154:28015
First seen 27.08.2026
Last wipe: (10 d ago)
| Wiped | Days since previous |
|---|---|
| 13 | |
| 6.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Aug 27 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 11 offline · 52 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RUSTBURG.SHOP #1 - MAX 5 〔 ДЛЯ ГРУПП ИЗ ПЯТИ ЧЕЛОВЕК 〕
▪ Оптимизированная процедурная карта (FPS+) ▪
▪ Лут на РТ без карточек ▪
▪ Нет ночи ▪ Нет радиации ▪
▪ Нет холода ▪ Нет голода и жажды ▪
▪ Увеличенный спавн ресурсов и животных ▪
▪ Спавн игроков у дороги по всей карте ▪
▪ Рейты добычи х5/x10 ▪ Улучшенный лут ▪
▪ Возможность ставить свои карьеры ▪
▪ Турели и ПВО без электричества ▪
▪ Мгновенный крафт ▪ Крафт предметов без верстака ▪
▪ Быстрые печи ▪
▪ Спавн коптеров у дороги ▪ Спавн лодок на берегу ▪
▪ Друзья ▪ Телепортация ▪
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 128 ms | 0 | |
| Offline | 137 ms | — | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 122 ms | 0 | |
| Offline | 136 ms | — | |
| Online | 131 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | — | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 171 ms | 0 | |
| Offline | — | — | |
| Offline | 141 ms | — | |
| Online | 140 ms | 0 |

North America
PvE
10/500
Last checked 28 s ago
Wiped 2 d ago
Procedural Map
North America
[Kits][Events][StaticLoot][SkillTree]
1/50
Last checked 14 s ago
Wiped 2 d ago
Procedural
North America
1/100
Last checked 28 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.