DRIFT EU |
Europe
2X Solo/Duo/Trio | Naval PvP | Weekly | JUST WIPED
11/75
Last checked 39 s ago
Wiped 12 h ago
Custom Map
RustVikings | Solo/Duo/Trio | 2X | FULLWIPE 04/10 14:00CEST Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 2.3 ms
Last checked 1 m ago
3 / 200 players
Custom Map
2x Max 3 58 days live Avg ping 99 ms Avg jitter 2.4 ms Wipe halving: 1 days Wipe cycle 6.1 ±4.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.25.252.90:28136
First seen 07.08.2026
Last wipe: (12 h ago)
| Wiped | Days since previous |
|---|---|
| 2.7 | |
| 4.3 | |
| 7.6 | |
| 2.3 | |
| 13.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 23 Oct 4 · 12:11 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Last Wipe: 03/09 20:00CEST, Next Wipe: 17/02 17:00CET [FullWipe]
----------------------------------------------------
RULES
• Max Team Size: 3 [NO cooperation outside team]
• No cheating/exploiting
• No Racism/Sexism or generally Toxic behaviour
VIP [NO P2W]
• Skip Queue
• VIP Name Tag In-Game
• VIP Role in Discord
• Priority Admin Help/Assistance
Discord: https://rustvikings.com/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 7 | |
| Online | 100 ms | 9 | |
| Online | 96 ms | 8 | |
| Online | 96 ms | 11 | |
| Offline | 101 ms | — | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | — | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 5 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 2 |
Europe
2X Solo/Duo/Trio | Naval PvP | Weekly | JUST WIPED
11/75
Last checked 39 s ago
Wiped 12 h ago
Custom Map

Europe
events
0/80
Last checked 3 m ago
Wiped 3 d ago
Custom Map


Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 6 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.