

|PurgeNights |Real Physical Symptoms
0/100
Last checked 6 m ago
Wiped 1 d ago
Extraction
Bestrust Solo/Duo 3x | JUST FULLWIPED 01.10 10/01 Server admin? Sign in with Steam to claim this server.
99 ms · Chicago
Jitter 2 ms
Last checked 2 m ago
2 / 200 players
3x Max 2 56 days live Avg ping 101.6 ms Avg jitter 2.7 ms Wipe halving: 1 days Wipe cycle 2.1 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.208.177.246:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 155 Sep 6 Median daily peak 18 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Bestrust Solo/Duo 3x!
Get 3 free rust skins by using the BESTRUST code on https://rustmagic.com/
Wipe Schedule:
• Fullwipes Every Sunday at 11:45 CEST
• Fullwipes Every Thursday at 11:45 CEST
- Last Wipe: 24.09 11:45 CEST Type: Full Wipe
- Next Wipe: 27.09 11:45 CEST Type: Full Wipe
Features:
- 3x gathering & loot
- Max Group Size: 2
- Shared Blueprints
- Balanced kits & commands
- Great anti-cheat + Active non-playing admins
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 99 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 2 | |
| Online | 100 ms | 4 | |
| Online | 100 ms | 2 | |
| Online | 102 ms | 3 | |
| Online | 100 ms | 3 | |
| Online | 99 ms | 3 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 3 | |
| Online | 100 ms | 7 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 26 | |
| Online | 100 ms | 27 | |
| Online | 100 ms | 33 | |
| Online | 101 ms | 10 | |
| Online | 100 ms | 9 | |
| Online | 100 ms | 7 | |
| Online | 100 ms | 9 | |
| Online | 100 ms | 7 | |
| Online | 100 ms | 7 | |
| Online | 101 ms | 7 | |
| Online | 100 ms | 9 | |
| Online | 100 ms | 8 | |
| Online | 101 ms | 7 | |
| Online | 99 ms | 8 | |
| Online | 104 ms | 7 | |
| Online | 106 ms | 6 | |
| Online | 101 ms | 6 | |
| Online | 102 ms | 8 | |
| Online | 99 ms | 8 | |
| Online | 101 ms | 9 | |
| Online | 100 ms | 10 | |
| Online | 100 ms | 10 | |
| Online | 99 ms | 8 | |
| Online | 103 ms | 8 | |
| Online | 102 ms | 9 | |
| Online | 107 ms | 8 | |
| Online | 101 ms | 10 | |
| Online | 100 ms | 8 | |
| Online | 99 ms | 9 | |
| Online | 100 ms | 14 | |
| Online | 100 ms | 10 |


|PurgeNights |Real Physical Symptoms
0/100
Last checked 6 m ago
Wiped 1 d ago
Extraction

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0/75
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Europe
3X LOOT | 4 MAX | MODDED | EU
1/40
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.