
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
EU Calm x2 | Biweekly | Main | JUST WIPED 01.10 Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Jitter 0.7 ms
Last checked 6 m ago
0 / 100 players
Procedural Map
2x 57 days live Avg ping 98.7 ms Avg jitter 7.4 ms Wipe cycle 9.3 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.95.66:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 14 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 27 · 17:19 UTC Median daily peak 1.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 1 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map+BP wipe every two weeks at 19:00 London Time
No team limit | 50% Offline Protection and Upkeep
---
No toxicity. No pay-to-win. No cheating/exploiting!
Website: calmservers.com
Vote and get rewards: rustservers.gg/server/5937549/vote
AutoTurretAuth | Sort Button
Custom Loot Pool - Increased Stacks - Sort Button - Quick Recycle
Minicopters spawn on roads - Airdrop markers on map
5-minute Hackable crates - Heli crashes anywhere
Starter Kit - Vote to skip night and more!
Next wipe: Thursday - October 1st at 7 PM
We are building a community - not a single wipe server!
Type /rules in game to see our rules
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 1 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Europe
- X2 | Solo/Duo/Trio/Quad |
6/100
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Europe
| No Limit | Wipe 04.09]
0/40
Last checked 2 m ago
Wiped 6 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.