
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
58 ms · Chicago
Jitter 0.7 ms
Last checked 40 s ago
3 / 150 players
Custom Map
2x 38 days live Avg ping 58.8 ms Avg jitter 6.6 ms Wipe halving: 2 days Wipe cycle 9.7 ±5.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 98.247.137.177:32015
First seen 26.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 17.1 | |
| 3.2 | |
| 8.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 3 · 16:28 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 13 offline · 51 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 58 ms | 3 | |
| Online | 59 ms | 5 | |
| Online | 63 ms | 3 | |
| Online | 60 ms | 4 | |
| Online | 59 ms | 1 | |
| Online | 54 ms | 0 | |
| Online | 65 ms | 0 | |
| Online | 62 ms | 2 | |
| Online | 64 ms | 3 | |
| Online | 59 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Offline | — | — | |
| Offline | 97 ms | — | |
| Offline | 105 ms | — | |
| Online | 96 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 63 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 61 ms | 0 | |
| Online | 63 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 56 ms | 1 | |
| Online | 57 ms | 0 | |
| Online | 60 ms | 1 | |
| Online | 55 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 60 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 1 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.