

|PurgeNights |Real Physical Symptoms
2/100
Last checked 25 s ago
Wiped 2 d ago
Extraction
Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Jitter 4.2 ms
Last checked 25 s ago
3 / 40 players
Procedural Map
3x Max 3 57 days live Avg ping 98.5 ms Avg jitter 7.4 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.95.160:26066
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 19 · 18:53 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Elevate Rust 3x rate server. We try to archive a elevated Rust game experience. There is no real money trade for features and will never be! Active admins!
NO PAY TO WIN
Available Features:
•3x rates
•Combined Storage - Linkable Lootboxes - Link your loot for better storage management
•Raidable Bases | Meaningful Skill System
•Faster reyclers | Faster Smelting | Instand Craft
•Better TC | Workbench exdended for the whole building
•Upkeep reduced by 50%
•Increased stack size by 5x
•Save Trade with /trade
•Custom Starter Kits - Type /kit to access them
•Buyable Raid Protection for Sulfur
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 5 | |
| Online | 101 ms | 7 | |
| Online | 100 ms | 6 | |
| Online | 95 ms | 3 | |
| Online | 95 ms | 4 | |
| Online | 100 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 6 | |
| Online | 99 ms | 8 | |
| Online | 100 ms | 5 | |
| Online | 96 ms | 4 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 95 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 99 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 95 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 95 ms | 3 | |
| Online | 99 ms | 3 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 97 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 |


|PurgeNights |Real Physical Symptoms
2/100
Last checked 25 s ago
Wiped 2 d ago
Extraction

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0/75
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Europe
3x PVP & Events ORP
0/40
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.