Servidor Rust Teste
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 48 m ago
0 / 10 players
Procedural Map
38 days live Avg ping 131.2 ms Avg jitter 3.6 ms Wipe cycle 4.5 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 188.220.169.133:28015
First seen 25.08.2026
Last wipe: (28 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 2.7 | |
| 6.3 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 8 · 21:48 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 9 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 13
- Sep 11
- Sep 4
Server info
BEM-VINDO AO BRUTAL RUST!
Servidor focado em PVP competitivo, progressao e sobrevivencia. Aqui, cada recurso conquistado e cada base defendida fazem a diferenca.
- Modo: SOLO/DUO
- Administracao: Ativa e presente
- Anti-Cheat: Ativo
- Servidor: Brasil
- Ping: Baixo para jogadores brasileiros
- Wipe: Toda sexta-feira e terca-feira as 18:30h
- Wipe BP: Somente no Force Wipe
- Upkeep: 50%
Construa sua base, evolua, conquiste recursos e lute para dominar o servidor.
Entre na nossa comunidade para acompanhar novidades, avisos, wipes e atualizacoes.
Acesse nosso Discord pelo link abaixo e faca parte do BRUTAL RUST.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 |
Other servers in Brazil (low ping)


BR LATAM -
South America
JUSTSURVIVOR - SOLO - DUO -TRIO - VANILLA
13/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 2 m ago
Wiped 21 h ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.